Items are things of value which characters own in the game. They range from weapons to magical devices and everything in between. Most items are represented by a physical representation and an item card.
Item cards describe the in-game properties of an item. On an item card you can find the item's name, its price and other details like the effect given to the wielder. The item card must be carried by the player that is in possession of the item. Any object that does not have an item card does not have any special in-game properties and can be used for decoration only, apart from weapon physreps which are not allowed in the game area without an item card.
Item cards can have "markers" on them. These are small stickers attached to the item card to indicate certain special things happened to an item. For example, a broken sword has a "broken" marker attached to the item card to indicate its broken state.
Each item card has a market price. The market price is the price of the item when buying it during downtime. For details about buying and selling items, see the Downtime Periods rules. Some items will have a market price of "Var", these have special rules governing their market price that will be described in the item's description.
Large items are those that are too heavy or unwieldy to easily carry around. These items will be marked with "Large" on the item card.
Many items have a toughness value on their item card. This number indicates how difficult it is to break that item in such a way that it becomes useless. If an item has a toughness of 0, any character can destroy it simply by smashing it. Any item with a toughness of 1 or higher can only be destroyed by the break effect. If the break is equal to or stronger than the item's toughness, it is destroyed. For example a sword with toughness 2 can only be broken with a break 2 or higher effect.
When an item is destroyed you must mark its item card with a "broken" marker and can no longer use the item until it is repaired.
Certain items will be marked as "consumable" on their item cards. These items are considered consumables and will generally provide a single benefit after which they are consumed. Consumed items cannot be used again, you should mark the item card with a "consumed" marker. You can then give the item card back to a GM.
A physical representation or "physrep" for short, is an object that looks like the item it represents in the game. Every item, unless otherwise noted in the item's description, requires a physrep. For most items, you are free to choose a physrep that resembles the item as closely as possible, although the item's description may contain a suggestion. However, some items will be marked as having special physrep requirements. These requirements will be specified in the item's extended description in the rule book. Note that you cannot use the same physrep for multiple items.
You are allowed to carry one item for which you have no physrep. This is a concealed item. If a player searches you for concealed items you must show the item card from the concealed item. A Large item may not be concealed, this will be marked on the item card.
One large item can be carried in your hands without a physrep. You should indicate you are carrying an item by holding your hands out in front of you, with the card resting on your palms. You should take this item to a concealed location as soon as possible and leave it there until you acquire a suitable physrep.
Trading and Stealing Items
Stealing, looting or exchanging items should be done by exchanging the item card. Do not take another player's physreps without their permission. If you steal an item you must take the item card and attach it to your own physrep. Because most items can be concealed (no physrep), you can steal something without having the physrep with you.
If a physrep is on the player's body you must remove the physrep before you can take the item card. For example if you want to steal someone's chain mail you should actually get him out of it, before you can take the item card. Difficult to remove items (like a chain mail) can only be removed from unconscious or willing characters. The unconscious character's player must help removing the item. Alternatively, spend a few minutes tugging and moving things on an unconscious character to indicate you are removing the item, without actually removing the physrep.
Generally, you are allowed to carry as many items as you can carry physreps for. For large items, consider that while your physrep may not be very heavy, the item it represents something heavy or unwieldy, so try to limit how many large items you carry. As a rule of thumb, carry one extra large item in addition to those you actively use.
When travelling to or from an event, you can carry up to 50 items. Any item marked as "Large" takes the place of 8 items.