Ceremony components

Both priests and crusaders have ceremonies that are the basis of their divine power. Ceremonies are performed by using items called "components". The component items are lost during the ceremony and priests and crusaders usually carry a bunch of these components with them.

Priest ceremonies

Priestly ceremonies are based on serving and enhancing the community. They are also a medium between the community and the divine realms of the deities. All divine ceremonies can in theory be performed on unwilling restrained victems.

The blessing ceremony

The blessing ceremony is the cornerstone of the priestly business. The worshippers worship and the priest gives blessings in return.

=Item (Ceremony Components) Blessing
=Market price Free
=Unique Rule You can use DC to cast blessings during this ceremony. The blessing conditions detail the amount of DC they cost.
=Shared Rule This ceremony takes at least 5 minutes to perform.
=Shared Rule You can gather DC from worshippers during this ceremony. (see devotion condition for details)
=Details This is the most often used and widespread type of ceremony. The worshippers worship their deity and the priest hands out blessings in return.

Charging ceremonies

The following ceremonies can be used to gain additional Divine charge (DC) and should be performed as part of another ceremony.

The Sacrifice ceremony is used to sacrifice items to gain DC.

=Item (Ceremony Components) Sacrifice
=Market price Free
=Unique Rule You sacrifice something with monetary value to the deity and receive 1 additional DC to use during the ceremony for every 25¢ worth of market price you sacrificed.
=Shared Rule This ceremony takes at least 2 minutes to perform and is a part of another ceremony.
=Details In desperation sometimes people have even burned down their homes to appease the divine ones.

The Soul sacrifice ceremony is used to sacrifice permanent WP and souls to gain DC.

=Item (Ceremony Components) Soul sacrifice
=Market price Free
=Unique Rule The recipient his maximum WP is lowered forever and you gain 2 additional DC to use during the ceremony for every WP lowered this way.
=Unique Rule If all the WP of a person is sacrificed in this way he or she gains the soulless condition and you gain 4 additional DC.
=Shared Rule This ceremony takes at least 5 minutes to perform and is a part of another ceremony.
=Details Almost always seen as an evil act. The stealing of souls might call down the wrath of other deities when performed to often.

The Vow ceremony is used to gain the vow condition and some additional DC.

=Item (Ceremony Components) Vow
=Market price Free
=Unique Rule You or somebody else takes a solemn vow and gains the vow condition. You gain 6 additional DC to use during the ceremony.
=Shared Rule This ceremony takes at least 2 minutes to perform and is a part of another ceremony.
=Details You promise to uphold some virtue or ideal. This show of devotion is instantly rewarded.

Divine realm ceremonies

The following ceremonies need a direct connection with the divine realms, established with the "Signal to the divine realms" ceremony.

The "signal to the divine realms" ceremony is used to ask permission for and warn the divine realms about the upcoming ceremony.

=Consumable (Ceremony Components) Signal to the divine realms
=Market price 20¢
=Unique Rule After the ceremony go to a GM and tell them you performed this ceremony. You will receive an answer from a GM as soon as possible.
=Shared Rule 1DC should be used during this ceremony. (see devotion condition for details)
=Shared Rule This ceremony takes at least 5 minutes to perform.
=Details This ceremony is used in preparation for greater ceremonies. Like summoning ceremonies.

The "Divine being summoning" ceremony is used to call down divine beings (deamons and angels).

=Consumable (Ceremony Components) Divine being summoning
=Market price 200¢
=Unique Rule A divine being appears. The divine being is not bound to your service but is probably obedient.
=Shared Rule 10DC should be used during this ceremony. (see devotion condition for details)
=Shared Rule This ceremony takes at least 10 minutes to perform and needs to be performed roughly 2 hours after the "signal to the divine realms" ceremony.
=Details This ceremony is often performed to call down divine beings as advisers or to help in battle.

The "Divination" ceremony is used to ask questions to the divine beings.

=Consumable (Ceremony Components) Divination
=Market price 20¢
=Unique Rule You receive an answer from a divine source. The source is confident it is the right answer. More DC might help.
=Shared Rule At least 1DC should be used during this ceremony. (see devotion condition for details)
=Shared Rule This ceremony takes at least 5 minutes to perform and needs to be performed roughly 1 hour after the "signal to the divine realms" ceremony.
=Details Divine beings are not all knowing nor read minds. Still they are seen as wise and knowledgeable. They also know what their deity mandates.

The "Sanctify" ceremony is used to nominate a dead person for sainthood, changing his or her body into a holy relic. Living(!) Saints are so trusted by their deity that they see them as divine beings that still have a free will. Only a handful ever existed and some deities never had a living saint. But every deity has many potential saints that are sanctified after their death.

=Consumable (Ceremony Components) Sanctify
=Market price 20¢
=Unique Rule The body of the dead recipient (wherever it may be) is turned into a relic if he had the ***purity ***condition. The strength of the relic depends on the level of devotion: 1 at level 4, 3 at level 5 and 7 at level 6.
=Shared Rule 2DC should be used during this ceremony. (see devotion condition for details)
=Shared Rule This ceremony takes at least 10 minutes to perform and needs to be performed roughly 10 minutes after the "signal to the divine realms" ceremony.
=Details Death is a beautiful guarantee of future purity.

Other divine ceremonies

The following components are used for divine ceremonies that don't fit into one of the categories above.

The "Hallow" ceremony is used to create a holy space where worshippers can relax and unwind. It also stops most hostile spirits, demons and angels from entering which creates an area that is hard to spy on and mostly protects people from possession.

=Consumable (Ceremony Components) Hallow
=Market price 100¢
=Unique Rule A single room or circle of 5m. radius is determined to be a hallow.
=Unique Rule Up to 10 people can gain the welcome condition during the ceremony.
=Shared Rule 5DC should be used during this ceremony. (see devotion condition for details)
=Shared Rule This ceremony takes at least 10 minutes to perform.
=Details In this holy place, it is easier to let go of worries and pray. Hostile spiritual entities have trouble entering this space.

The "Welcome" ceremony is used to welcome others into the hallow created or to give power to the hallow to extend it's existence as it lives on in the minds of the recipients.

=Consumable (Ceremony Components) Welcome
=Market price
=Unique Rule Explain de definition of the hallow to the recipient(s) and give them a (new) welcome condition.
=Shared Rule This ceremony takes at least 1 minute to perform and can only be performed if somebody with a welcome condition is present. You need separate (Ceremony Components) for every recipient.
=Details A person late to the ceremony can be welcome non the less. This ceremony can also extend the duration of the hallow.

The "Marriage" ceremony is used to bind two people in holy matrimony.

=Consumable (Ceremony Components) Marriage
=Market price 50¢
=Unique Rule Give both recipients the married to: condition.
=Shared Rule 5DC should be used during this ceremony. (see devotion condition for details)
=Shared Rule This ceremony takes at least 30 minutes to perform and should be performed on two recipients.
=Details Religiously recognized marriage bonds are strong and produce more offspring because the soul of a child is placed there by a deity.

The "Initiation" ceremony can be used to initiate (a group of) people into the faith. It needs to be refreshed every year around the recipients birthday.

=Consumable (Ceremony Components) Initiation
=Market price
=Unique Rule Give the recipient(s) the promised to: condition for your deity; they are allowed to reject this condition in secret.
=Shared Rule This ceremony takes at least 15 minutes to perform. You need separate (Ceremony Components) for every recipient.
=Details Your soul is explicitly linked to a divine realm during this ceremony and at least a part will go there after death if all goes well.

The "Lay to rest" ceremony can be used to help dead persons on their way to the afterlife.

=Consumable (Ceremony Components) Lay to rest
=Market price
=Unique Rule The priest may give 1 blessing condition the recipient might have had to anyone present during the ceremony.
=Shared Rule This ceremony takes at least 10 minutes to perform and before a day has past since the recipient has died. The body of the recipient needs to be present. Only 1 lay to rest ceremony can be performed per recipient and cannot be performed if the soul was sacrificed.
=Details The soul will end up where it needs to go eventually, but it might take years. This ceremony shortens the time considerably.

The "Consecration" ceremony is used to convert divine items into divine items linked to your deity.

=Consumable (Ceremony Components) Consecration
=Market price 200¢
=Unique Rule One divine item you are touching is becomes linked to your deity.
=Shared Rule 2DC should be used during this ceremony per 200¢ market price of the item (rounded up). (see devotion condition for details)
=Shared Rule This ceremony takes at least 5 minutes to perform and one of the worshippers should be a crafter.
=Details This ceremony is usually used to steal altars of rival deities. It transfers the link to the divine realms of your deity. A craftsman should be present to promise to adjust the item its appearance.

The "Absolve" ceremony can be used to undo the lasting effects of the other ceremonies. Performing this ceremony to remove certain things could make some deities angry, even your own deity. Ask for permission of some higher priest or divine being if you are unsure.

=Consumable (Ceremony Components) Absolve
=Market price 30¢
=Unique Rule Strip the recipient of 1 welcome, married to ..., promised to ..., vow or blessing condition. Mention this to a GM.
=Shared Rule 1DC should be used during this ceremony. (see devotion condition for details)
=Shared Rule This ceremony takes at least 5 minutes to perform.
=Details Removing some of these might make your or other deities very angry. Ask permission if you have any doubt.

The "Exorcism" ceremony can be used to disrupt the tether some entities (like divine beings and spirits) can shape with mortal bodies.

=Consumable (Ceremony Components) Exorcism
=Market price 25¢
=Unique Rule Strip the recipient of 1 posssed condition. The entity possessing the recipient can combat this. The amount of DC determines whether or not you succeed.
=Shared Rule At least 1 DC should be used during this ceremony. (see devotion condition for details)
=Shared Rule This ceremony takes at least 1 minute to perform per DC.
=Details Priests know how to cut of a possession, wasting all the energy the divine being poured into the possession.

The "Restoration" ceremony can be used to heal wounds. It needs to be performed before the soul realises the the tissue is missing and reshapes itself accordingly.

=Consumable (Ceremony Components) Restoration
=Market price 20¢
=Unique Rule For every DC used during the ceremony 5 are subtracted from the cost to heal the wounds in downtime. If 6 DC is used the condition is removed instantly.
=Unique Rule Only works if Wounded was received in the last 4 hours.
=Shared Rule At least 1 DC should be used during this ceremony. (see devotion condition for details)
=Shared Rule This ceremony takes at least 5 minutes to perform.
=Details This ceremony uses the same magic originally used to create the mortal races to replace missing tissue.

The "cleansing" ceremony can be used to heal infections.

=Consumable (Ceremony Components) Cleansing
=Market price 20¢
=Unique Rule For every DC used during the ceremony 4 are subtracted from the cost to heal the infections in downtime. If 3 DC is used the condition is removed instantly.
=Unique Rule Only works if Infection was received in the last 4 hours.
=Shared Rule At least 1 DC should be used during this ceremony. (see devotion condition for details)
=Shared Rule This ceremony takes at least 5 minutes to perform.
=Details This ceremony replaces bad humours and helps chase away evil spirits that rot the still living wound.

The "Divine intervention" ceremony can be used to call down effects not covered by the other ceremonies.

=Consumable (Ceremony Components) Divine intervention
=Market price 50¢
=Unique Rule All worshippers can write a single request on an OC sheet of paper.
=Unique Rule GMs will discuss any requests at the end of the day and will determine whether it's is in the deities best interest. Amount of DC and requests for the same thing will influence this.
=Shared Rule At least 2 DC should be used during this ceremony. (see devotion condition for details)
=Shared Rule This ceremony takes at least 10 minutes to perform.
=Details It is a slow process that takes many worshippers but could accomplish anything.

Crusader ceremonies

Crusader ceremonies are ceremonies usually conducted behind enemy lines and in great haste. Sometimes even during battle. They can usually only be performed by crusaders because they need multiple weaved blessings to work.

The "Self blessing" ceremony is used by crusaders to give themselves blessings.

=Consumable (Ceremony Components) Self blessing
=Market price 10¢
=Unique Rule You can use DC from the shrine to cast blessings on yourself. The total amount of DC you should gather from the shrine is detailed on your devotion condition. The blessing conditions detail the amount of DC they cost.
=Shared Rule This ceremony takes at least 5 minutes to perform and must be performed near a shrine and requires a devotion condition.
=Details When no priests are around crusades still need blessings.

The "Blighting" ceremony can be used by crusaders to temporarily disable divine items, or prepare them for destruction, in exchange for their blessings.

=Consumable (Ceremony Components) Blighting
=Market price 25¢
=Unique Rule Put a blight condition on a divine item.
=Shared Rule This ceremony takes 10 seconds to perform and you must have 2 blessing conditions. If you are damaged or receive an effect during these 10 seconds the ceremony fails.
=Shared Rule You lose both blessing conditions.
=Details This ceremony is used to temporarily destroy the link with the divine realms. If left unlinked for too long, the item also loses its divine protection and might be destroyed.

The "Flash nullify" ceremony can be used by crusaders to destroy divine items in exchange for their blessings. It only works on items with a blight that has been festering on it for a while. This ceremony is usually used to destroy altars of rival deities.

=Consumable (Ceremony Components) Flash nullify
=Market price 25¢
=Unique Rule An item you are touching is destroyed.
=Shared Rule This ceremony takes 10 seconds to perform and you must sacrifice 2 blessing conditions. If you are damaged or receive an effect during the ceremony it fails. The targeted item must have a blight condition older than 2 hours.
=Details This transfers the blessings to the item while unweaving them, causing reality to be distorted and the already weakened connection with the divine realm to shatter completely.

Hostile entities often possesses mortal bodies as cheap soldiers and to force allies to fight against each other. The "Combat Exorcism" ceremony doesn't actually exorcise these hostile entities from bodies but instead temporarily suppresses the connection to the body.

=Consumable (Ceremony Components) Combat Exorcism
=Market price 40¢
=Unique Rule Touch up to 4 possessed beings in the next minute and state "I exorcise you, being!". The possession is temporarily suppressed for a time depending on it's strength. Weak bonds might take days to regain control, but strong bonds only seconds.
=Shared Rule This ceremony takes no time but you must sacrifice 2 blessing conditions.
=Details This ceremony transfers the blessings to the poor mortal while unweaving them in such a way that it temporarily distorts the link to the entity.

Divine beings can escape the material realm by simply abandoning their material bodies which at that moment disintegrates. The "Binding" ceremony can be used by crusaders (usually during combat) to bind divine beings to the material realm in exchange for their blessings.

=Consumable (Ceremony Components) Binding
=Market price 25¢
=Unique Rule Touch a divine being and state "I bind you, being!". If weak enough the divine being is unable to use its ability to decouple itself from material bodies and flee to the divine realms today. If the divine being is strong several binding ceremonies are needed.
=Shared Rule This ceremony takes no time but you must sacrifice 2 blessing conditions.
=Details A crusader can transfer its blessings to the divine being weaving them into the link between the divine essence and the material body, strengthening it.

The "Unweaving" ceremony can be used by crusaders to completely destroy divine beings. Without a binding ceremony the divine being will probably just flee.

=Consumable (Ceremony Components) Unweaving
=Market price 400¢
=Unique Rule Touch a divine being during the entire ceremony. Its very essence is utterly destroyed. Tell a GM afterwards.
=Shared Rule This ceremony takes at least 5 minutes to perform. You must sacrifice 3 blessing conditions.
=Details You take your three carefully interwoven blessings, transfer them to the divine being and unweave them slowly but violently, causing reality to be distorted and the divine being to slowly disappear entirely. This will almost assuredly anger other divine beings.

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Last updated Mon, 06-09-2021 20:42 by Brian Bors
Created Fri, 30-03-2012 16:36 by Anonymous

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