Book https://www.heimr.nl/ en Banked traders and service providers https://www.heimr.nl/setting/banked-traders-and-service-providers <span>Banked traders and service providers</span> <span><span>Anonymous (not verified)</span></span> <span>Wed, 13-09-2017 19:40</span> Wed, 13 Sep 2017 17:40:22 +0000 Anonymous 235 at https://www.heimr.nl https://www.heimr.nl/setting/banked-traders-and-service-providers#comments Banked petitioners https://www.heimr.nl/setting/banked-petitioners <span>Banked petitioners</span> <span><span>Anonymous (not verified)</span></span> <span>Wed, 13-09-2017 19:40</span> Wed, 13 Sep 2017 17:40:07 +0000 Anonymous 234 at https://www.heimr.nl https://www.heimr.nl/setting/banked-petitioners#comments Banked Faction Contacts https://www.heimr.nl/setting/banked-faction-contacts <span>Banked Faction Contacts</span> <span><span>Anonymous (not verified)</span></span> <span>Wed, 13-09-2017 19:28</span> Wed, 13 Sep 2017 17:28:37 +0000 Anonymous 233 at https://www.heimr.nl https://www.heimr.nl/setting/banked-faction-contacts#comments Banked Saboteurs https://www.heimr.nl/setting/banked-saboteurs <span>Banked Saboteurs</span> <span><span>Anonymous (not verified)</span></span> <span>Wed, 13-09-2017 19:28</span> Wed, 13 Sep 2017 17:28:12 +0000 Anonymous 232 at https://www.heimr.nl https://www.heimr.nl/setting/banked-saboteurs#comments Banked Other https://www.heimr.nl/setting/banked-other <span>Banked Other</span> <span><span>Anonymous (not verified)</span></span> <span>Wed, 13-09-2017 19:27</span> Wed, 13 Sep 2017 17:27:47 +0000 Anonymous 231 at https://www.heimr.nl https://www.heimr.nl/setting/banked-other#comments Banked Moral Choices https://www.heimr.nl/setting/banked-moral-choices <span>Banked Moral Choices</span> <span><span>Anonymous (not verified)</span></span> <span>Wed, 13-09-2017 19:27</span> Wed, 13 Sep 2017 17:27:09 +0000 Anonymous 230 at https://www.heimr.nl https://www.heimr.nl/setting/banked-moral-choices#comments Complication deck https://www.heimr.nl/setting/complication-deck <span>Complication deck</span> <p>These are all the possible cards within the Complication deck.</p> <p>10%</p> <table><thead><tr><th></th> <th></th> </tr></thead><tbody><tr><td>=Complication</td> <td><strong>Vigorous stabilization</strong></td> </tr><tr><td>=Unique Rule</td> <td>If you pay 1 WP the healing succeeds after about 1 minute otherwise draw another card.</td> </tr><tr><td>=Unique Rule</td> <td>If the healing succeeds the patient now has 0 HP and should ask a <em><strong>wounded</strong></em> condition from a game master.</td> </tr></tbody></table><p>30%</p> <table><thead><tr><th></th> <th></th> </tr></thead><tbody><tr><td>=Complication</td> <td><strong>Stabilized</strong></td> </tr><tr><td>=Unique Rule</td> <td>The patient loses 1 WP and you lose 1 WP.</td> </tr><tr><td>=Unique Rule</td> <td>The healing succeeds after about 1 minute.</td> </tr><tr><td>=Unique Rule</td> <td>The patient now has 0 HP and should ask a <em><strong>wounded</strong></em> condition from a game master.</td> </tr></tbody></table><p>5%</p> <table><thead><tr><th></th> <th></th> </tr></thead><tbody><tr><td>=Complication</td> <td><strong>Stabilized with minor infection</strong></td> </tr><tr><td>=Unique Rule</td> <td>The patient loses 2 WP and you lose 1 WP.</td> </tr><tr><td>=Unique Rule</td> <td>The healing succeeds after about 1 minute.</td> </tr><tr><td>=Unique Rule</td> <td>The patient now has 0 HP and should ask a <em><strong>wounded</strong></em> AND <em><strong>Minor infection</strong></em> condition from a game master.</td> </tr></tbody></table><p>5%</p> <table><thead><tr><th></th> <th></th> </tr></thead><tbody><tr><td>=Complication</td> <td><strong>Stabilized but infected</strong></td> </tr><tr><td>=Unique Rule</td> <td>The patient loses 3 WP and you lose 1 WP.</td> </tr><tr><td>=Unique Rule</td> <td>The healing succeeds after about 1 minute.</td> </tr><tr><td>=Unique Rule</td> <td>The patient now has 0 HP and should ask a <em><strong>wounded</strong></em> AND <em><strong>Infected</strong></em> condition from a game master.</td> </tr></tbody></table><p>1%</p> <table><thead><tr><th></th> <th></th> </tr></thead><tbody><tr><td>=Complication</td> <td><strong>Minor blood loss</strong></td> </tr><tr><td>=Unique Rule</td> <td>You cannot stop the bleeding.</td> </tr><tr><td>=Unique Rule</td> <td>The patient loses 1 WP, if the patient has 0 WP after this he dies after speaking some last words and you lose 1 WP.</td> </tr><tr><td>=Unique Rule</td> <td>If the patient lives draw another card after about 1 minute.</td> </tr></tbody></table><p>1%</p> <table><thead><tr><th></th> <th></th> </tr></thead><tbody><tr><td>=Complication</td> <td><strong>Blood loss</strong></td> </tr><tr><td>=Unique Rule</td> <td>You cannot stop the bleeding.</td> </tr><tr><td>=Unique Rule</td> <td>The patient loses 2 WP, if the patient has 0 WP after this he dies after speaking some last words and you lose 1 WP.</td> </tr><tr><td>=Unique Rule</td> <td>If the patient lives draw another card after about 1 minute.</td> </tr></tbody></table><p>1%</p> <table><thead><tr><th></th> <th></th> </tr></thead><tbody><tr><td>=Complication</td> <td><strong>Major blood loss</strong></td> </tr><tr><td>=Unique Rule</td> <td>You cannot stop the bleeding.</td> </tr><tr><td>=Unique Rule</td> <td>The patient loses 3 WP, if the patient has 0 WP after this he dies after speaking some last words and you lose 1 WP.</td> </tr><tr><td>=Unique Rule</td> <td>If the patient lives draw another card after about 1 minute.</td> </tr></tbody></table><p>1%</p> <table><thead><tr><th></th> <th></th> </tr></thead><tbody><tr><td>=Complication</td> <td><strong>Bleeding artery</strong></td> </tr><tr><td>=Unique Rule</td> <td>You cannot stop the bleeding.</td> </tr><tr><td>=Unique Rule</td> <td>The patient loses 4 WP, if the patient has 0 WP after this he dies after speaking some last words and you lose 1 WP.</td> </tr><tr><td>=Unique Rule</td> <td>If the patient lives draw another card after about 1 minute.</td> </tr></tbody></table><p>1%</p> <table><thead><tr><th></th> <th></th> </tr></thead><tbody><tr><td>=Complication</td> <td><strong>Bleeding major artery</strong></td> </tr><tr><td>=Unique Rule</td> <td>You cannot stop the bleeding.</td> </tr><tr><td>=Unique Rule</td> <td>The patient loses 5 WP, if the patient has 0 WP after this he dies after speaking some last words and you lose 1 WP.</td> </tr><tr><td>=Unique Rule</td> <td>If the patient lives draw another card after about 1 minute.</td> </tr></tbody></table><p>1%</p> <table><thead><tr><th></th> <th></th> </tr></thead><tbody><tr><td>=Complication</td> <td><strong>Multiple bleeding arteries</strong></td> </tr><tr><td>=Unique Rule</td> <td>You cannot stop the bleeding.</td> </tr><tr><td>=Unique Rule</td> <td>The patient loses 6 WP, if the patient has 0 WP after this he dies after speaking some last words and you lose 1 WP.</td> </tr><tr><td>=Unique Rule</td> <td>If the patient lives draw another card after about 1 minute.</td> </tr></tbody></table><p>1%</p> <table><thead><tr><th></th> <th></th> </tr></thead><tbody><tr><td>=Complication</td> <td><strong>Stops breathing</strong></td> </tr><tr><td>=Unique Rule</td> <td>You cannot stop the bleeding.</td> </tr><tr><td>=Unique Rule</td> <td>The patient loses 7 WP, if the patient has 0 WP after this he dies after speaking some last words and you lose 1 WP.</td> </tr><tr><td>=Unique Rule</td> <td>If the patient lives draw another card after about 1 minute.</td> </tr></tbody></table><p>1%</p> <table><thead><tr><th></th> <th></th> </tr></thead><tbody><tr><td>=Complication</td> <td><strong>Heart attack</strong></td> </tr><tr><td>=Unique Rule</td> <td>You cannot stop the bleeding.</td> </tr><tr><td>=Unique Rule</td> <td>The patient loses 8 WP, if the patient has 0 WP after this he dies after speaking some last words and you lose 1 WP.</td> </tr><tr><td>=Unique Rule</td> <td>If the patient lives draw another card after about 1 minute.</td> </tr></tbody></table><p>1%</p> <table><thead><tr><th></th> <th></th> </tr></thead><tbody><tr><td>=Complication</td> <td><strong>Major heart attack</strong></td> </tr><tr><td>=Unique Rule</td> <td>You cannot stop the bleeding.</td> </tr><tr><td>=Unique Rule</td> <td>The patient loses 9 WP, if the patient has 0 WP after this he dies after speaking some last words and you lose 1 WP.</td> </tr><tr><td>=Unique Rule</td> <td>If the patient lives draw another card after about 1 minute.</td> </tr></tbody></table><p>1%</p> <table><thead><tr><th></th> <th></th> </tr></thead><tbody><tr><td>=Complication</td> <td><strong>Heaven is calling</strong></td> </tr><tr><td>=Unique Rule</td> <td>You cannot stop the bleeding.</td> </tr><tr><td>=Unique Rule</td> <td>The patient loses 10 WP, if the patient has 0 WP after this he dies after speaking some last words and you lose 1 WP.</td> </tr><tr><td>=Unique Rule</td> <td>If the patient lives draw another card after about 1 minute.</td> </tr></tbody></table><p>1% (At level 2 these cards are replaced by "Stabilized" cards)</p> <table><thead><tr><th></th> <th></th> </tr></thead><tbody><tr><td>=Complication</td> <td><strong>Highly unfamiliar wound</strong></td> </tr><tr><td>=Unique Rule</td> <td>You are highly unfamiliar with this sort of wound.</td> </tr><tr><td>=Unique Rule</td> <td>The patient loses 1 WP, if the patient has 0 WP after this he dies after speaking some last words and you lose 1 WP.</td> </tr><tr><td>=Unique Rule</td> <td>If the patient lives draw another card after about 1 minute.</td> </tr></tbody></table><p>1% (At level 2 these cards are replaced by "Stabilized" cards)</p> <table><thead><tr><th></th> <th></th> </tr></thead><tbody><tr><td>=Complication</td> <td><strong>Highly unfamiliar puncture wound</strong></td> </tr><tr><td>=Unique Rule</td> <td>You are highly unfamiliar with this sort of wound.</td> </tr><tr><td>=Unique Rule</td> <td>The patient loses 2 WP, if the patient has 0 WP after this he dies after speaking some last words and you lose 1 WP.</td> </tr><tr><td>=Unique Rule</td> <td>If the patient lives draw another card after about 1 minute.</td> </tr></tbody></table><p>1% (At level 2 these cards are replaced by "Stabilized" cards)</p> <table><thead><tr><th></th> <th></th> </tr></thead><tbody><tr><td>=Complication</td> <td><strong>Highly unfamiliar organ hit</strong></td> </tr><tr><td>=Unique Rule</td> <td>You are highly unfamiliar with this sort of wound.</td> </tr><tr><td>=Unique Rule</td> <td>The patient loses 3 WP, if the patient has 0 WP after this he dies after speaking some last words and you lose 1 WP.</td> </tr><tr><td>=Unique Rule</td> <td>If the patient lives draw another card after about 1 minute.</td> </tr></tbody></table><p>1% (At level 2 these cards are replaced by "Stabilized" cards)</p> <table><thead><tr><th></th> <th></th> </tr></thead><tbody><tr><td>=Complication</td> <td><strong>Highly unfamiliar body reaction 1%</strong></td> </tr><tr><td>=Unique Rule</td> <td>You are highly unfamiliar with this sort of wound.</td> </tr><tr><td>=Unique Rule</td> <td>The patient loses 4 WP, if the patient has 0 WP after this he dies after speaking some last words and you lose 1 WP.</td> </tr><tr><td>=Unique Rule</td> <td>If the patient lives draw another card after about 1 minute.</td> </tr></tbody></table><p>1% (At level 2 these cards are replaced by "Stabilized" cards)</p> <table><thead><tr><th></th> <th></th> </tr></thead><tbody><tr><td>=Complication</td> <td><strong>Highly unfamiliar heart attack</strong></td> </tr><tr><td>=Unique Rule</td> <td>You are highly unfamiliar with this sort of wound.</td> </tr><tr><td>=Unique Rule</td> <td>The patient loses 5 WP, if the patient has 0 WP after this he dies after speaking some last words and you lose 1 WP.</td> </tr><tr><td>=Unique Rule</td> <td>If the patient lives draw another card after about 1 minute.</td> </tr></tbody></table><p>1% (At level 3 these cards are replaced by "Stabilized" cards)</p> <table><thead><tr><th></th> <th></th> </tr></thead><tbody><tr><td>=Complication</td> <td><strong>Unfamiliar wound</strong></td> </tr><tr><td>=Unique Rule</td> <td>You are unfamiliar with this sort of wound.</td> </tr><tr><td>=Unique Rule</td> <td>The patient loses 1 WP, if the patient has 0 WP after this he dies after speaking some last words and you lose 1 WP.</td> </tr><tr><td>=Unique Rule</td> <td>If the patient lives draw another card after about 1 minute.</td> </tr></tbody></table><p>1% (At level 3 these cards are replaced by "Stabilized" cards)</p> <table><thead><tr><th></th> <th></th> </tr></thead><tbody><tr><td>=Complication</td> <td><strong>Unfamiliar puncture wound</strong></td> </tr><tr><td>=Unique Rule</td> <td>You are unfamiliar with this sort of wound.</td> </tr><tr><td>=Unique Rule</td> <td>The patient loses 2 WP, if the patient has 0 WP after this he dies after speaking some last words and you lose 1 WP.</td> </tr><tr><td>=Unique Rule</td> <td>If the patient lives draw another card after about 1 minute.</td> </tr></tbody></table><p>1% (At level 3 these cards are replaced by "Stabilized" cards)</p> <table><thead><tr><th></th> <th></th> </tr></thead><tbody><tr><td>=Complication</td> <td><strong>Unfamiliar organ hit</strong></td> </tr><tr><td>=Unique Rule</td> <td>You are unfamiliar with this sort of wound.</td> </tr><tr><td>=Unique Rule</td> <td>The patient loses 3 WP, if the patient has 0 WP after this he dies after speaking some last words and you lose 1 WP.</td> </tr><tr><td>=Unique Rule</td> <td>If the patient lives draw another card after about 1 minute.</td> </tr></tbody></table><p>1% (At level 3 these cards are replaced by "Stabilized" cards)</p> <table><thead><tr><th></th> <th></th> </tr></thead><tbody><tr><td>=Complication</td> <td><strong>Unfamiliar body reaction</strong></td> </tr><tr><td>=Unique Rule</td> <td>You are unfamiliar with this sort of wound.</td> </tr><tr><td>=Unique Rule</td> <td>The patient loses 4 WP, if the patient has 0 WP after this he dies after speaking some last words and you lose 1 WP.</td> </tr><tr><td>=Unique Rule</td> <td>If the patient lives draw another card after about 1 minute.</td> </tr></tbody></table><p>1% (At level 3 these cards are replaced by "Stabilized" cards)</p> <table><thead><tr><th></th> <th></th> </tr></thead><tbody><tr><td>=Complication</td> <td><strong>Unfamiliar heart attack</strong></td> </tr><tr><td>=Unique Rule</td> <td>You are unfamiliar with this sort of wound.</td> </tr><tr><td>=Unique Rule</td> <td>The patient loses 5 WP, if the patient has 0 WP after this he dies after speaking some last words and you lose 1 WP.</td> </tr><tr><td>=Unique Rule</td> <td>If the patient lives draw another card after about 1 minute.</td> </tr></tbody></table><p>4%</p> <table><thead><tr><th></th> <th></th> </tr></thead><tbody><tr><td>=Complication</td> <td><strong>We need more hands!</strong></td> </tr><tr><td>=Unique Rule</td> <td>There are too many wounds to keep closed just by yourself.</td> </tr><tr><td>=Unique Rule</td> <td>If you are the only healer tending to this patient he loses 3 WP.</td> </tr><tr><td>=Unique Rule</td> <td>Draw another card after about 1 minute.</td> </tr></tbody></table><p>3%</p> <table><thead><tr><th></th> <th></th> </tr></thead><tbody><tr><td>=Complication</td> <td><strong>Don't move the patient!</strong></td> </tr><tr><td>=Unique Rule</td> <td>Moving a patient can worsen the wounds.</td> </tr><tr><td>=Unique Rule</td> <td>If the patient was moved from the spot where they originally got wound he loses 3 WP.</td> </tr><tr><td>=Unique Rule</td> <td>Draw another card after about 1 minute.</td> </tr></tbody></table><p>3% (At level 2 these cards are replaced by "Hmmm, strange..." cards)</p> <table><thead><tr><th></th> <th></th> </tr></thead><tbody><tr><td>=Complication</td> <td><strong>What the hell?!</strong></td> </tr><tr><td>=Unique Rule</td> <td>You are completely unfamiliar with other races their biology.</td> </tr><tr><td>=Unique Rule</td> <td>If the patient is not the same race as any of the healers he loses 4 WP.</td> </tr><tr><td>=Unique Rule</td> <td>Draw another card after about 1 minute.</td> </tr></tbody></table><p>0% (At level 3 these cards are replaced by "I've read about this" cards)</p> <table><thead><tr><th></th> <th></th> </tr></thead><tbody><tr><td>=Complication</td> <td><strong>Hmmm, strange...</strong></td> </tr><tr><td>=Unique Rule</td> <td>You are very unfamiliar with other races their biology.</td> </tr><tr><td>=Unique Rule</td> <td>If the patient is not the same race as any of the healers he loses 3 WP.</td> </tr><tr><td>=Unique Rule</td> <td>Draw another card after about 1 minute.</td> </tr></tbody></table><p>0%</p> <table><thead><tr><th></th> <th></th> </tr></thead><tbody><tr><td>=Complication</td> <td><strong>I've read about this</strong></td> </tr><tr><td>=Unique Rule</td> <td>You are unfamiliar with other races their biology.</td> </tr><tr><td>=Unique Rule</td> <td>If the patient is not the same race as any of the healers he loses 2 WP.</td> </tr><tr><td>=Unique Rule</td> <td>Draw another card after about 1 minute.</td> </tr></tbody></table><p>3%</p> <table><thead><tr><th></th> <th></th> </tr></thead><tbody><tr><td>=Complication</td> <td><strong>No time to clean!</strong></td> </tr><tr><td>=Unique Rule</td> <td>If you have healed another person in the last 10 minutes your equipment is still dirty.</td> </tr><tr><td>=Unique Rule</td> <td>If your equipment is still dirty the patient should ask for an *infection* condition from a GM after this surgery.</td> </tr><tr><td>=Unique Rule</td> <td>Draw another card after about 1 minute.</td> </tr></tbody></table><p>3%</p> <table><thead><tr><th></th> <th></th> </tr></thead><tbody><tr><td>=Complication</td> <td><strong>This one might make it</strong></td> </tr><tr><td>=Unique Rule</td> <td>Healers notice that this patient is pretty stable at the moment.</td> </tr><tr><td>=Unique Rule</td> <td>Draw another card after about 1 minute, but you are allowed to ignore the next card if you want and draw again.</td> </tr></tbody></table><p>3%</p> <table><thead><tr><th></th> <th></th> </tr></thead><tbody><tr><td>=Complication</td> <td><strong>This might take a while...</strong></td> </tr><tr><td>=Unique Rule</td> <td>Stabilizing these wounds is tedious and time consuming.</td> </tr><tr><td>=Unique Rule</td> <td>Draw another card after about 4 minute (-1 minute per healer working on this patient).</td> </tr></tbody></table><p>2%</p> <table><thead><tr><th></th> <th></th> </tr></thead><tbody><tr><td>=Complication</td> <td><strong>So many wounds...</strong></td> </tr><tr><td>=Unique Rule</td> <td>There are to many wounds to keep closed with 2 people.</td> </tr><tr><td>=Unique Rule</td> <td>Unless there are three healers tending to this patient he loses 3 WP.</td> </tr></tbody></table><p>2%</p> <table><thead><tr><th></th> <th></th> </tr></thead><tbody><tr><td>=Complication</td> <td><strong>Magic is cleaner than weapons</strong></td> </tr><tr><td>=Unique Rule</td> <td>Weapons tend to be dirty, but magic leaves very clean wounds.</td> </tr><tr><td>=Unique Rule</td> <td>If some of the wounds of this patient are caused by magic spells the patient can't gain further infections during this surgery.</td> </tr><tr><td>=Unique Rule</td> <td>Draw another card after about 1 minute.</td> </tr></tbody></table><p>2%</p> <table><thead><tr><th></th> <th></th> </tr></thead><tbody><tr><td>=Complication</td> <td><strong>Fighting in the dirt</strong></td> </tr><tr><td>=Unique Rule</td> <td>Nature might contaminate wounds.</td> </tr><tr><td>=Unique Rule</td> <td>If the patient is being treated on a dirt floor (outside) the patient should ask for an *infection* condition from a GM after this surgery.</td> </tr><tr><td>=Unique Rule</td> <td>Draw another card after about 1 minute.</td> </tr></tbody></table><p>1%</p> <table><thead><tr><th></th> <th></th> </tr></thead><tbody><tr><td>=Complication</td> <td><strong>Keep fighting!</strong></td> </tr><tr><td>=Unique Rule</td> <td>The patient is losing his will to live.</td> </tr><tr><td>=Unique Rule</td> <td>Unless a non-healer is supporting the patient (comforting words, prayer, holding hands, etc) when this cards is drawn he loses 3 WP.</td> </tr><tr><td>=Unique Rule</td> <td>Draw another card after about 1 minute.</td> </tr></tbody></table><p>1% (At level 2 these cards are replaced by "Shock! Oh gods!" cards)</p> <table><thead><tr><th></th> <th></th> </tr></thead><tbody><tr><td>=Complication</td> <td><strong>I don't know what to do!</strong></td> </tr><tr><td>=Unique Rule</td> <td>The patient goes into shock and loses consciousness if he was still conscious.</td> </tr><tr><td>=Unique Rule</td> <td>You can spend 3 WP to prevent this, if you don't do this the patient loses 5 WP.</td> </tr><tr><td>=Unique Rule</td> <td>Draw another card after about 1 minute.</td> </tr></tbody></table><p>0% (At level 3 these cards are replaced by "Shock!" cards)</p> <table><thead><tr><th></th> <th></th> </tr></thead><tbody><tr><td>=Complication</td> <td><strong>Shock! Oh gods!</strong></td> </tr><tr><td>=Unique Rule</td> <td>The patient goes into shock and loses consciousness if he was still conscious.</td> </tr><tr><td>=Unique Rule</td> <td>You can spend 2 WP to prevent this, if you don't do this the patient loses 5 WP.</td> </tr><tr><td>=Unique Rule</td> <td>Draw another card after about 1 minute.</td> </tr></tbody></table><p>0%</p> <table><thead><tr><th></th> <th></th> </tr></thead><tbody><tr><td>=Complication</td> <td><strong>Shock!</strong></td> </tr><tr><td>=Unique Rule</td> <td>The patient goes into shock and loses consciousness if he was still conscious.</td> </tr><tr><td>=Unique Rule</td> <td>You can spend 1 WP to prevent this, if you don't do this the patient loses 5 WP.</td> </tr><tr><td>=Unique Rule</td> <td>Draw another card after about 1 minute.</td> </tr></tbody></table><p>1%</p> <table><thead><tr><th></th> <th></th> </tr></thead><tbody><tr><td>=Complication</td> <td><strong>Disease</strong></td> </tr><tr><td>=Unique Rule</td> <td>The open wound and weakness of body triggers a disease to flourish in the patient.</td> </tr><tr><td>=Unique Rule</td> <td>The patient should ask for a random disease condition from a game master after this surgery.</td> </tr><tr><td>=Unique Rule</td> <td>Draw another card after about 1 minute.</td> </tr></tbody></table><p>1% (Battle fatigued, unwilling to kill, unwilling to torture or hated enemy are examples of possibilities)</p> <table><thead><tr><th></th> <th></th> </tr></thead><tbody><tr><td>=Complication</td> <td><strong>Mental Trauma</strong></td> </tr><tr><td>=Unique Rule</td> <td>The patient gains a mental trauma as a result of this ordeal.</td> </tr><tr><td>=Unique Rule</td> <td>The patient should ask for a random mental trauma condition from a game master after this surgery.</td> </tr><tr><td>=Unique Rule</td> <td>Draw another card after about 1 minute.</td> </tr></tbody></table><p>1%</p> <table><thead><tr><th></th> <th></th> </tr></thead><tbody><tr><td>=Complication</td> <td><strong>I can handle it alone from here</strong></td> </tr><tr><td>=Unique Rule</td> <td>Healers notice that this patient is no longer in mortal danger but still needs immediate treatment from 1 healer.</td> </tr><tr><td>=Unique Rule</td> <td>Ignore any further mention of WP loss or death.</td> </tr><tr><td>=Unique Rule</td> <td>Draw another card after about 1 minute.</td> </tr></tbody></table> <span><span>Anonymous (not verified)</span></span> <span>Thu, 08-06-2017 00:09</span> Wed, 07 Jun 2017 22:09:18 +0000 Anonymous 195 at https://www.heimr.nl https://www.heimr.nl/setting/complication-deck#comments Pre-made potions https://www.heimr.nl/setting/pre-made-potions <span>Pre-made potions</span> <p>The following potions can be bought on the open market. Where time is a factor they have been presented with the most used time window for the potion in question but they can be bought for the following time windows:</p> <ul><li>Works after 10 seconds up to 10 minutes.</li> <li>Works after 10 minutes up to 1 hour.</li> <li>Works after 1 hour up to 12 hours.</li> <li>Works after 12 hours up to 24 hours.</li> </ul><table><thead><tr><th></th> <th></th> </tr></thead><tbody><tr><td>=Consumable</td> <td><strong>Analgesic potion</strong></td> </tr><tr><td>=Market price</td> <td>40¢</td> </tr><tr><td>=Unique Rule</td> <td>10 seconds after consuming this you are immune to WP loss due to stitching and bandaging for 10 minutes.</td> </tr><tr><td>=Shared Rule</td> <td>Your toxin level is increased by 1. If your toxin reaches 2 or higher you have to contact a GM.</td> </tr><tr><td>=Shared Rule</td> <td>At first light of each day you lose one toxin level.</td> </tr><tr><td>=Details</td> <td><em>This toxic mixture will stop you from feeling pain while you are being stitched up.</em></td> </tr></tbody></table><table><thead><tr><th></th> <th></th> </tr></thead><tbody><tr><td>=Consumable</td> <td><strong>Hallucination potion</strong></td> </tr><tr><td>=Market price</td> <td>40¢</td> </tr><tr><td>=Unique Rule</td> <td>1 hour after consuming this you will start to hallucinate for 12 hours. You can snap yourself out of this.</td> </tr><tr><td>=Shared Rule</td> <td>Your toxin level is increased by 1. If your toxin reaches 2 or higher you have to contact a GM.</td> </tr><tr><td>=Shared Rule</td> <td>At first light of each day you lose one toxin level.</td> </tr><tr><td>=Details</td> <td><em>This toxic mixture is used by shamans to visit the world of the spirits for long periods of time.</em></td> </tr></tbody></table><table><thead><tr><th></th> <th></th> </tr></thead><tbody><tr><td>=Consumable</td> <td><strong>Healing potion</strong></td> </tr><tr><td>=Market price</td> <td>40¢</td> </tr><tr><td>=Unique Rule</td> <td>Your wounds will cost 10<strong>ℜ</strong> less to heal if consumed at the latests 4 hours after receiving the wound or infection.</td> </tr><tr><td>=Shared Rule</td> <td>Your toxin level is increased by 1. If your toxin reaches 2 or higher you have to contact a GM.</td> </tr><tr><td>=Shared Rule</td> <td>At first light of each day you lose one toxin level.</td> </tr><tr><td>=Details</td> <td><em>This toxic mixture is used by to heal wounded people faster. Usually only used by the rich.</em></td> </tr></tbody></table><table><thead><tr><th></th> <th></th> </tr></thead><tbody><tr><td>=Consumable</td> <td><strong>Upper potion</strong></td> </tr><tr><td>=Market price</td> <td>40¢</td> </tr><tr><td>=Unique Rule</td> <td>1 hour after consuming this you will regain 3 willpower. You will lose 3 willpower after 12 hours.</td> </tr><tr><td>=Shared Rule</td> <td>Your toxin level is increased by 1. If your toxin reaches 2 or higher you have to contact a GM.</td> </tr><tr><td>=Shared Rule</td> <td>At first light of each day you lose one toxin level.</td> </tr><tr><td>=Details</td> <td><em>This toxic mixture is used to make you feel good about the world. Usually consumed after stressful events.</em></td> </tr></tbody></table><table><thead><tr><th></th> <th></th> </tr></thead><tbody><tr><td>=Consumable</td> <td><strong>Beta-Blocking potion</strong></td> </tr><tr><td>=Market price</td> <td>40¢</td> </tr><tr><td>=Unique Rule</td> <td>10 seconds after consuming this you won't lose the next 2 willpower during the use of surgery or ranged skills. (within 10 minutes).</td> </tr><tr><td>=Shared Rule</td> <td>Your toxin level is increased by 1. If your toxin reaches 2 or higher you have to contact a GM.</td> </tr><tr><td>=Shared Rule</td> <td>At first light of each day you lose one toxin level.</td> </tr><tr><td>=Details</td> <td><em>This toxic mixture is used to increase the focus of your fine motor skills.</em></td> </tr></tbody></table><table><thead><tr><th></th> <th></th> </tr></thead><tbody><tr><td>=Consumable</td> <td><strong>Strength potion</strong></td> </tr><tr><td>=Market price</td> <td>40¢</td> </tr><tr><td>=Unique Rule</td> <td>10 seconds after consuming this you won't lose the next 2 willpower during the use of melee weapon skills. (within 10 minutes).</td> </tr><tr><td>=Shared Rule</td> <td>Your toxin level is increased by 1. If your toxin reaches 2 or higher you have to contact a GM.</td> </tr><tr><td>=Shared Rule</td> <td>At first light of each day you lose one toxin level.</td> </tr><tr><td>=Details</td> <td><em>This toxic mixture is used by warriors to increase their raw strength.</em></td> </tr></tbody></table><table><thead><tr><th></th> <th></th> </tr></thead><tbody><tr><td>=Consumable</td> <td><strong>Magic resistance potion</strong></td> </tr><tr><td>=Market price</td> <td>40¢</td> </tr><tr><td>=Unique Rule</td> <td>10 seconds after consuming this you can call Resist against the next primordial automata effect cast on you. (within 10 minutes).</td> </tr><tr><td>=Shared Rule</td> <td>Your toxin level is increased by 1. If your toxin reaches 2 or higher you have to contact a GM.</td> </tr><tr><td>=Shared Rule</td> <td>At first light of each day you lose one toxin level.</td> </tr><tr><td>=Details</td> <td><em>This toxic mixture is used by warriors to protect against enemy mages.</em></td> </tr></tbody></table><table><thead><tr><th></th> <th></th> </tr></thead><tbody><tr><td>=Consumable</td> <td><strong>Primordial flow calming potion</strong></td> </tr><tr><td>=Market price</td> <td>40¢</td> </tr><tr><td>=Unique Rule</td> <td>10 seconds after consuming this you won't lose the next 2 willpower during the use of primordial magic or divine magic. (within 10 minutes).</td> </tr><tr><td>=Shared Rule</td> <td>Your toxin level is increased by 1. If your toxin reaches 2 or higher you have to contact a GM.</td> </tr><tr><td>=Shared Rule</td> <td>At first light of each day you lose one toxin level.</td> </tr><tr><td>=Details</td> <td><em>This toxic mixture is used by mages and priests to calm the primordial flow around them.</em></td> </tr></tbody></table><table><thead><tr><th></th> <th></th> </tr></thead><tbody><tr><td>=Consumable</td> <td><strong>Adrenaline potion</strong></td> </tr><tr><td>=Market price</td> <td>40¢</td> </tr><tr><td>=Unique Rule</td> <td>10 seconds after consuming this you ignore fear and effects from getting wounded (until you reach -2 HP) for 10 minutes.</td> </tr><tr><td>=Shared Rule</td> <td>Your toxin level is increased by 1. If your toxin reaches 2 or higher you have to contact a GM.</td> </tr><tr><td>=Shared Rule</td> <td>At first light of each day you lose one toxin level.</td> </tr><tr><td>=Details</td> <td><em>This toxic mixture is used to keep warriors on their feet longer and make them unafraid in battle.</em></td> </tr></tbody></table><table><thead><tr><th></th> <th></th> </tr></thead><tbody><tr><td>=Consumable</td> <td><strong>Anti-toxin potion</strong></td> </tr><tr><td>=Market price</td> <td>40¢</td> </tr><tr><td>=Unique Rule</td> <td>10 seconds after consuming this you lose 1 toxin level and all other effects from potions are removed.</td> </tr><tr><td>=Unique Rule</td> <td>You are immune to poisons for up to 10 minutes.</td> </tr><tr><td>=Details</td> <td><em>This mixture is used to save people from poisons. It is also used by frequent consumers of potions to reset their pallets so to speak in between consumption.</em></td> </tr></tbody></table> <span><span>Anonymous (not verified)</span></span> <span>Wed, 11-05-2016 18:29</span> Wed, 11 May 2016 16:29:50 +0000 Anonymous 172 at https://www.heimr.nl https://www.heimr.nl/setting/pre-made-potions#comments Stability and Radiation https://www.heimr.nl/setting/stability-and-radiation <span>Stability and Radiation</span> <p>Primordial Magic creates many forms of matter. This has the potential to greatly affect the world around the magician. However, this matter only exists for a short while, eventually dissipating into the same nothing it came from. This process releases the energy of the matter back into the environment. This process is called radiation, as each particle decays and radiates away.</p> <p>Unfortunately for primordial mages, this can negatively impact the environment. The exact reason is a subject of debate among the more scholarly mages, but the result is that sometimes, things go awry. Older mages have been known to grow tumours, lose their hair or even more radical things - including death. In addition, sometimes spells go wrong and instead of simply fizzling, create an anomaly.</p> <p>In game terms, this is represented by an instability score. One of the side effects of an newly inscribed spells can be to increase your instability score. If your instability score reaches 10, you should contact a GM. Instability cannot be reduced.</p> <span><span>Anonymous (not verified)</span></span> <span>Wed, 20-04-2016 22:56</span> Wed, 20 Apr 2016 20:56:55 +0000 Anonymous 154 at https://www.heimr.nl https://www.heimr.nl/setting/stability-and-radiation#comments Emotions https://www.heimr.nl/setting/emotions <span>Emotions</span> <p>10 basic emotions</p> <table><thead><tr><th>Emotion</th> <th>First element</th> <th>Second element</th> <th>Third element</th> </tr></thead><tbody><tr><td>Joy</td> <td>Fire</td> <td>Spirit</td> <td>Divine</td> </tr><tr><td>Trust</td> <td>Air</td> <td>Spirit</td> <td>Divine</td> </tr><tr><td>Fear</td> <td>Fire</td> <td>Earth</td> <td>Divine</td> </tr><tr><td>Surprise</td> <td>Water</td> <td>Spirit</td> <td>Divine</td> </tr><tr><td>Sadness</td> <td>Earth</td> <td>Spirit</td> <td>Divine</td> </tr><tr><td>Disgust</td> <td>Earth</td> <td>Water</td> <td>Divine</td> </tr><tr><td>Anger</td> <td>Fire</td> <td>Water</td> <td>Divine</td> </tr><tr><td>Anticipation</td> <td>Fire</td> <td>Air</td> <td>Divine</td> </tr><tr><td>Confusion</td> <td>Air</td> <td>Water</td> <td>Divine</td> </tr><tr><td>Comprehension</td> <td>Air</td> <td>Earth</td> <td>Divine</td> </tr></tbody></table> <span><span>Anonymous (not verified)</span></span> <span>Wed, 20-04-2016 22:56</span> Wed, 20 Apr 2016 20:56:49 +0000 Anonymous 153 at https://www.heimr.nl https://www.heimr.nl/setting/emotions#comments