Complication deck

Complication deck

These are all the possible cards within the Complication deck.

10%

=Complication Vigorous stabilization
=Unique Rule If you pay 1 WP the healing succeeds after about 1 minute otherwise draw another card.
=Unique Rule If the healing succeeds the patient now has 0 HP and should ask a wounded condition from a game master.

30%

=Complication Stabilized
=Unique Rule The patient loses 1 WP and you lose 1 WP.
=Unique Rule The healing succeeds after about 1 minute.
=Unique Rule The patient now has 0 HP and should ask a wounded condition from a game master.

5%

=Complication Stabilized with minor infection
=Unique Rule The patient loses 2 WP and you lose 1 WP.
=Unique Rule The healing succeeds after about 1 minute.
=Unique Rule The patient now has 0 HP and should ask a wounded AND Minor infection condition from a game master.

5%

=Complication Stabilized but infected
=Unique Rule The patient loses 3 WP and you lose 1 WP.
=Unique Rule The healing succeeds after about 1 minute.
=Unique Rule The patient now has 0 HP and should ask a wounded AND Infected condition from a game master.

1%

=Complication Minor blood loss
=Unique Rule You cannot stop the bleeding.
=Unique Rule The patient loses 1 WP, if the patient has 0 WP after this he dies after speaking some last words and you lose 1 WP.
=Unique Rule If the patient lives draw another card after about 1 minute.

1%

=Complication Blood loss
=Unique Rule You cannot stop the bleeding.
=Unique Rule The patient loses 2 WP, if the patient has 0 WP after this he dies after speaking some last words and you lose 1 WP.
=Unique Rule If the patient lives draw another card after about 1 minute.

1%

=Complication Major blood loss
=Unique Rule You cannot stop the bleeding.
=Unique Rule The patient loses 3 WP, if the patient has 0 WP after this he dies after speaking some last words and you lose 1 WP.
=Unique Rule If the patient lives draw another card after about 1 minute.

1%

=Complication Bleeding artery
=Unique Rule You cannot stop the bleeding.
=Unique Rule The patient loses 4 WP, if the patient has 0 WP after this he dies after speaking some last words and you lose 1 WP.
=Unique Rule If the patient lives draw another card after about 1 minute.

1%

=Complication Bleeding major artery
=Unique Rule You cannot stop the bleeding.
=Unique Rule The patient loses 5 WP, if the patient has 0 WP after this he dies after speaking some last words and you lose 1 WP.
=Unique Rule If the patient lives draw another card after about 1 minute.

1%

=Complication Multiple bleeding arteries
=Unique Rule You cannot stop the bleeding.
=Unique Rule The patient loses 6 WP, if the patient has 0 WP after this he dies after speaking some last words and you lose 1 WP.
=Unique Rule If the patient lives draw another card after about 1 minute.

1%

=Complication Stops breathing
=Unique Rule You cannot stop the bleeding.
=Unique Rule The patient loses 7 WP, if the patient has 0 WP after this he dies after speaking some last words and you lose 1 WP.
=Unique Rule If the patient lives draw another card after about 1 minute.

1%

=Complication Heart attack
=Unique Rule You cannot stop the bleeding.
=Unique Rule The patient loses 8 WP, if the patient has 0 WP after this he dies after speaking some last words and you lose 1 WP.
=Unique Rule If the patient lives draw another card after about 1 minute.

1%

=Complication Major heart attack
=Unique Rule You cannot stop the bleeding.
=Unique Rule The patient loses 9 WP, if the patient has 0 WP after this he dies after speaking some last words and you lose 1 WP.
=Unique Rule If the patient lives draw another card after about 1 minute.

1%

=Complication Heaven is calling
=Unique Rule You cannot stop the bleeding.
=Unique Rule The patient loses 10 WP, if the patient has 0 WP after this he dies after speaking some last words and you lose 1 WP.
=Unique Rule If the patient lives draw another card after about 1 minute.

1% (At level 2 these cards are replaced by "Stabilized" cards)

=Complication Highly unfamiliar wound
=Unique Rule You are highly unfamiliar with this sort of wound.
=Unique Rule The patient loses 1 WP, if the patient has 0 WP after this he dies after speaking some last words and you lose 1 WP.
=Unique Rule If the patient lives draw another card after about 1 minute.

1% (At level 2 these cards are replaced by "Stabilized" cards)

=Complication Highly unfamiliar puncture wound
=Unique Rule You are highly unfamiliar with this sort of wound.
=Unique Rule The patient loses 2 WP, if the patient has 0 WP after this he dies after speaking some last words and you lose 1 WP.
=Unique Rule If the patient lives draw another card after about 1 minute.

1% (At level 2 these cards are replaced by "Stabilized" cards)

=Complication Highly unfamiliar organ hit
=Unique Rule You are highly unfamiliar with this sort of wound.
=Unique Rule The patient loses 3 WP, if the patient has 0 WP after this he dies after speaking some last words and you lose 1 WP.
=Unique Rule If the patient lives draw another card after about 1 minute.

1% (At level 2 these cards are replaced by "Stabilized" cards)

=Complication Highly unfamiliar body reaction 1%
=Unique Rule You are highly unfamiliar with this sort of wound.
=Unique Rule The patient loses 4 WP, if the patient has 0 WP after this he dies after speaking some last words and you lose 1 WP.
=Unique Rule If the patient lives draw another card after about 1 minute.

1% (At level 2 these cards are replaced by "Stabilized" cards)

=Complication Highly unfamiliar heart attack
=Unique Rule You are highly unfamiliar with this sort of wound.
=Unique Rule The patient loses 5 WP, if the patient has 0 WP after this he dies after speaking some last words and you lose 1 WP.
=Unique Rule If the patient lives draw another card after about 1 minute.

1% (At level 3 these cards are replaced by "Stabilized" cards)

=Complication Unfamiliar wound
=Unique Rule You are unfamiliar with this sort of wound.
=Unique Rule The patient loses 1 WP, if the patient has 0 WP after this he dies after speaking some last words and you lose 1 WP.
=Unique Rule If the patient lives draw another card after about 1 minute.

1% (At level 3 these cards are replaced by "Stabilized" cards)

=Complication Unfamiliar puncture wound
=Unique Rule You are unfamiliar with this sort of wound.
=Unique Rule The patient loses 2 WP, if the patient has 0 WP after this he dies after speaking some last words and you lose 1 WP.
=Unique Rule If the patient lives draw another card after about 1 minute.

1% (At level 3 these cards are replaced by "Stabilized" cards)

=Complication Unfamiliar organ hit
=Unique Rule You are unfamiliar with this sort of wound.
=Unique Rule The patient loses 3 WP, if the patient has 0 WP after this he dies after speaking some last words and you lose 1 WP.
=Unique Rule If the patient lives draw another card after about 1 minute.

1% (At level 3 these cards are replaced by "Stabilized" cards)

=Complication Unfamiliar body reaction
=Unique Rule You are unfamiliar with this sort of wound.
=Unique Rule The patient loses 4 WP, if the patient has 0 WP after this he dies after speaking some last words and you lose 1 WP.
=Unique Rule If the patient lives draw another card after about 1 minute.

1% (At level 3 these cards are replaced by "Stabilized" cards)

=Complication Unfamiliar heart attack
=Unique Rule You are unfamiliar with this sort of wound.
=Unique Rule The patient loses 5 WP, if the patient has 0 WP after this he dies after speaking some last words and you lose 1 WP.
=Unique Rule If the patient lives draw another card after about 1 minute.

4%

=Complication We need more hands!
=Unique Rule There are too many wounds to keep closed just by yourself.
=Unique Rule If you are the only healer tending to this patient he loses 3 WP.
=Unique Rule Draw another card after about 1 minute.

3%

=Complication Don't move the patient!
=Unique Rule Moving a patient can worsen the wounds.
=Unique Rule If the patient was moved from the spot where they originally got wound he loses 3 WP.
=Unique Rule Draw another card after about 1 minute.

3% (At level 2 these cards are replaced by "Hmmm, strange..." cards)

=Complication What the hell?!
=Unique Rule You are completely unfamiliar with other races their biology.
=Unique Rule If the patient is not the same race as any of the healers he loses 4 WP.
=Unique Rule Draw another card after about 1 minute.

0% (At level 3 these cards are replaced by "I've read about this" cards)

=Complication Hmmm, strange...
=Unique Rule You are very unfamiliar with other races their biology.
=Unique Rule If the patient is not the same race as any of the healers he loses 3 WP.
=Unique Rule Draw another card after about 1 minute.

0%

=Complication I've read about this
=Unique Rule You are unfamiliar with other races their biology.
=Unique Rule If the patient is not the same race as any of the healers he loses 2 WP.
=Unique Rule Draw another card after about 1 minute.

3%

=Complication No time to clean!
=Unique Rule If you have healed another person in the last 10 minutes your equipment is still dirty.
=Unique Rule If your equipment is still dirty the patient should ask for an *infection* condition from a GM after this surgery.
=Unique Rule Draw another card after about 1 minute.

3%

=Complication This one might make it
=Unique Rule Healers notice that this patient is pretty stable at the moment.
=Unique Rule Draw another card after about 1 minute, but you are allowed to ignore the next card if you want and draw again.

3%

=Complication This might take a while...
=Unique Rule Stabilizing these wounds is tedious and time consuming.
=Unique Rule Draw another card after about 4 minute (-1 minute per healer working on this patient).

2%

=Complication So many wounds...
=Unique Rule There are to many wounds to keep closed with 2 people.
=Unique Rule Unless there are three healers tending to this patient he loses 3 WP.

2%

=Complication Magic is cleaner than weapons
=Unique Rule Weapons tend to be dirty, but magic leaves very clean wounds.
=Unique Rule If some of the wounds of this patient are caused by magic spells the patient can't gain further infections during this surgery.
=Unique Rule Draw another card after about 1 minute.

2%

=Complication Fighting in the dirt
=Unique Rule Nature might contaminate wounds.
=Unique Rule If the patient is being treated on a dirt floor (outside) the patient should ask for an *infection* condition from a GM after this surgery.
=Unique Rule Draw another card after about 1 minute.

1%

=Complication Keep fighting!
=Unique Rule The patient is losing his will to live.
=Unique Rule Unless a non-healer is supporting the patient (comforting words, prayer, holding hands, etc) when this cards is drawn he loses 3 WP.
=Unique Rule Draw another card after about 1 minute.

1% (At level 2 these cards are replaced by "Shock! Oh gods!" cards)

=Complication I don't know what to do!
=Unique Rule The patient goes into shock and loses consciousness if he was still conscious.
=Unique Rule You can spend 3 WP to prevent this, if you don't do this the patient loses 5 WP.
=Unique Rule Draw another card after about 1 minute.

0% (At level 3 these cards are replaced by "Shock!" cards)

=Complication Shock! Oh gods!
=Unique Rule The patient goes into shock and loses consciousness if he was still conscious.
=Unique Rule You can spend 2 WP to prevent this, if you don't do this the patient loses 5 WP.
=Unique Rule Draw another card after about 1 minute.

0%

=Complication Shock!
=Unique Rule The patient goes into shock and loses consciousness if he was still conscious.
=Unique Rule You can spend 1 WP to prevent this, if you don't do this the patient loses 5 WP.
=Unique Rule Draw another card after about 1 minute.

1%

=Complication Disease
=Unique Rule The open wound and weakness of body triggers a disease to flourish in the patient.
=Unique Rule The patient should ask for a random disease condition from a game master after this surgery.
=Unique Rule Draw another card after about 1 minute.

1% (Battle fatigued, unwilling to kill, unwilling to torture or hated enemy are examples of possibilities)

=Complication Mental Trauma
=Unique Rule The patient gains a mental trauma as a result of this ordeal.
=Unique Rule The patient should ask for a random mental trauma condition from a game master after this surgery.
=Unique Rule Draw another card after about 1 minute.

1%

=Complication I can handle it alone from here
=Unique Rule Healers notice that this patient is no longer in mortal danger but still needs immediate treatment from 1 healer.
=Unique Rule Ignore any further mention of WP loss or death.
=Unique Rule Draw another card after about 1 minute.
Anonymous (not verified) Thu, 08-06-2017 00:09