Characters
There are four things that make up a character: Hit points, Willpower, Skills and Conditions. These thing will be explained in this chapter. Which and how many a character has depends on things such as race and equipment. Creating a character can be done using the Heimr Character Creation and Maintenance document.
Hit Points
Hit points represent the likelihood of a character surviving an attack. Things that increase your chance of survival, such as armour or a strong body, can increase your hit points. When a character is hit by an attack, they lose hit points equal to the strength of the attack. If a character has no more hit points left, he or she will receive a Physical Trauma. Hit points are restored after a character takes a short rest. See "Short Rest".
Willpower
Willpower is a character's way of pushing through tough situations or achieving extraordinary things. When your character is losing or spending willpower he or she is going through something emotional. This could be courage, fear, sorrow or anything else. You should role-play these emotions while your character is experiencing them.
Characters with high willpower will feel like things are looking up for them, whereas characters with low willpower will be more inclined to give up and surrender to the situation. To restore willpower, there will be characters that can help.
Skills
Things that characters can do, but can not be done by everybody else are called skills. Skills let you fight better, create items or increase the willpower of other characters. Players must carry skill cards for every skill they have. These are provided by the event organization. Do not use the skill if you do not have the card. A description of the skill is provided on the skill card.
All skills can be found in the Heimr domain documents. You can only use one skill at a time. There are several types of skills:
- Downtime
You can only use these skills during downtime. - Passive
These skills work all the time unless specified. - Free
These skills can be used at any time without any cost unless specified. Because most skills take time, the restriction of the skill's use is usually only the time it takes to complete it. Free skills can not be used while resting. - Rested
These skills can only be used once after a short rest or if you pay a willpower. Just like HP you will recover the ability to use the rested skill after you have had a short rest. See "Short Rest". - Daily
These skills can be used only once per day or if you pay a willpower. You can use a daily skill again from the next sunrise. - Willpower
Using one of these skills will cost you one willpower.
Conditions
A condition is a character's state of being. This may be physical or mental. The event organization will provide cards for all conditions. Players must carry all condition cards of their character. Conditions include such things as race, social disorders or disfigurement. A condition can override rules in this rule-book for individual characters. All conditions can be found in the Heimr domain documents.
Concentration
Skills, conditions and items that require Concentration, require you to perform the skill uninterrupted for a certain period of time. A skill is interrupted when you receive damage, or are subject to an effect. You cannot perform any other actions than described in the skill.
Willpower pool
Some skills, conditions or items do not have consistent outcomes. The outcome is determined by the total amount of willpower of all the characters involved. The total of all the willpower is called the willpower pool.
Some outcomes only occur if the willpower pool is equal to or higher then the pool's target number. For instance, a willpower pool might require 8 willpower. More random outcomes might only occur if the willpower pool can be divided by a number. For instance if the pool is divisible by 4 (so, 4, 8, 12, etc.).
- Printer-friendly version
- Login or register to post comments