Characters
Editor note: This is an early draft. Much of this document will need to be rewritten to make it more readable. In addition, quite a few parts are common to all roll playing games and should be moved to Introduction to RP & Heimr.
About this document
This document is written for people familiar with the basic concepts of Role Playing and Live Action Role Playing. More information on this subject can be found in Introduction to LARP and Heimr. No previous knowledge about Heimr is required to read this document.
The Skills And Conditions document builds on the rules set out in this document. All documents for Heimr, including this one, can be found at www.heimr.nl/rulebooks/. This document is a draft and will be revised. A Dutch translation of this document will be provided once this document reaches version 1.0.
Introduction
In this document you will find the rules and procedures needed for the creation of a new Heimr character. It is possible that you wish to create this character to join a LARP event, a tabletop campaign or any other form of role-playing within the world of Heimr. Most characters created with this document can be played in all forms of role-playing within this fantasy world but there are some restrictions and these will be named when applicable.
If this is your first character, it is wise to read the entire document. However if you are familiar with the character creation process you can use this document as a reference and skip most of the generic chapters. Specifically you could skip chapter 1 to 3 and chapter 10 and the introductory paragraphs at the start of each chapter. If you only intend to use this character at LARPs you can skip chapter 9 (attributes). This document is intended as a very complete and rich document concerning character creation. Because of this sidebars, tables and illustrations with extra information are provided. It is not the intention to learn any part of this document by heart and you should only have to use this document while creating a new character or maintaining existing once, never during play itself.
Character modules
Character modules add 'hooks' for domains to work with.
- Wealth module
- DTP module
- Diety module
- Racial instinct module
- Housing module
- Indulgences module
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Comments
Re: Characters
I always split them in my mind. I always stated "now you get to pick conditions, you can find them in "this-condition-book"". That way, the character creation document doesn't need updating when you update the condition book.
But you are right the seperation is artificial. For names I would suggest "Heimr character Guide" and than simply "Generic conditions", "Generic items", "Race and culture", etc.
Re: Characters
I put some more thought into these documents. Character creation is very much a Heimr setting specific document. It sets up things like race, wealth, the value of money, and how many points characters get to spend on different things. The same is true for racial conditions. These are very specific to Heimr.
Downtime activities however, can easilly be designed to be a theme agnostic system, like we aspire the core to be. From a reusability standpoint it would make sence to release CC and DTA as separate documents. These documents can be quite simple and small. Probably no more then five pages each.