Feyfolk
Standard information
- Keywords: Very Varied. Adaptive. Keepers of nature. Childish Tricksters (Gnomes are smart and consider the victims reactions to their jokes, Fae are not childish and therefore their tricks tend to be more mature, but fey, watch out for their pranks, because they range from innocent to lethal.), spirits of the forest, helpers of the weak, opposers of evolution (help the weak, bother or sometimes outright kill the strong).
General
Feyfolk are a race of creatures with no single form. Most are born tiny and feature wings, but almost all Feyfolk change their appearance and function after only a few years. They live mostly in Midgardian and Asgard forests.
A Feyfolk its lifespan is approximately 100 years old, but they rarely live to see this age due to different circumstances;
In Midgard the children or forms with wings are sometimes hunted down by (mostly) Humans? that want their wings to make expensive clothings from. It is illegal to hunt Feyfolk in Midgard (but in the three old forests of Midgard, there are no laws), but it is perfectly legal to make, sell or wear clothings made from young feyfolk wings. It is softer and lighter than silk, and the fabric is highly transparent and therefore highly wanted by Midgardian youth, who often don't even know Feyfolk wings where used in the production process.
Shanata hunt down the Feyfolk because of opposing ideas of evolution. In rare cases this conflict takes the shape of a full blown war. If human settlements are near the Shanata don't mind selling the wings.
Feyfolk don't take live very seriously (unless directly threatened) and often play pranks on each other, forest races, demons, angels, people in city's (although they rarely venture to far from the forest) and animals. They however hold the highest respect for angels that are currently helping the weak and would rather help this angel than prank or otherwise hinder it.
Feyfolk, in their carefree mischievous ways, often get themselves into lethal situations. They learn from experience and do evade similar situations in the future, but there are always more risky stunts to pull.
The feyfolk take care of the forest by healing or protecting weak or sick trees and animals (or occasionally even other forest dwellers) with primordial magic. (Almost all feyfolk, especial the northern once, posses slight primordial power but only few have the patience to train this talent long enough to produce useful spells).
Sometimes the caretaking of the feyfolk extent towards family's outside their forest territory. Feyfolk swap around baby's in order to "help" them grow up in an environment more suited to the needs the feyfolk think the baby has. They are often wrong.
They love technology and are very curious of how it works, they often visit gnomes to trade new technology. Feyfolk city's often have weight powered lifts, and drawbridges between trees, and even more fire powered lights than Ul-Targash it's night life used to have. This technology is used to bridge the advantages, between different forms of the race. Drawbridges and slopes for instance are build so that feyfolk forms that have lost their wings, and even the once that have trouble climbing are able to come all places the flying feyfolk are able to come.
Tiny, stoves, and ovens are present in almost every feyfolk city house, and wind powered saw machines produce tiny planks that, together with corn or nut padded roofs, create their houses, much to the Shanata's disgust. Only one of these feyfolk city's exist in every mayor forest. Most of the feyfolk outside of the large city's live in treehouses they build from old birds nests and stuff they “find” in city's adjacent to their forest belonging to other races.
Forming and size.
Feyfolk don't stay the same shape their entire life. After about 4 to 12 years of living the feyfolk makes a choice to change and become another form. The form they choose depends on what sort of task they want to complete for the forest and the Feyfolk often debate with parents, friends and relatives about their choice of form. If a feyfolk would ever take life seriously it is during it's choice of form. After their choice, the change happens. This is essentially a long ritual, sometimes performed alone, sometimes with the help of friends, that takes a few weeks, months or years, depending on the nature of the change. Most of the changes require a form of cocoon to be in during the change. This process is very straining on the feyfolk's body, and usually takes years away from its life expectancy. It is not to be done lightly. After changing shape, a feyfolk should wait some years to attempt it again, otherwise the process may deem lethal. The ritual also consumes allot of magical energy and renders the Feyfolk involved unable to do anything else for the duration. Small changes are possible and less straining. Somewhat like plastic surgery on a small scale. It still takes up energy though and cannot be done often.
Feyfolk are only 15cm tall at birth and about three quarters of the population stays that size, rarely ventures out of the forest and takes on a small form to better help the forest from the bottom up. The rest of the population doesn't stay that size however. They melt together with various death organism, and bio-waste to add mass during their forming, they also consume allot of food during this process. In rare cases Feyfolk melt together with other feyfolk to create one larger organism, the personalities merge and are lost in the process, and a split can never again happen. The material needed is often lifted from dead tree that litter the wild forests, giving most large forms a tree-like appearance. If a task needs to be done outside the forest, almost always a large sized Feyfolk is send.
Shrinking down to a new size is relatively easier on the body, since it only has to get rid of access mass.
Because of the shapechanging ability, it is often thought that there are many kinds of feyfolk. Many efforts have been taken to take inventory of all the different subspecies, only to discover new types the next time around.
Lorekeepers have recorded both the theory of shapeshifting or mysterious illusionary powers, as undertaken various efforts to record all subspecies. Prove of either is yet to be found.
Example forms
There are many Feyfolk forms and they are very varied. Players are encouraged to think of their own or create a group of Feyfolk specialized in one form or a group of specialists of many forms depending on the goals of the group. Here are some examples to base your own forms on. Players should ofcourse always be a Feyfolk of the large variation. feel free to add new forms trough the wiki system.
Scalerip warform (large)
During the war-like conflict between long ear forest and the gnomes?, in which the gnomes sought to reclaim the holy birthplace of their race, this form was wildly popular. This greenish camouflaged form has two arms that end in claws designed to rip trough gnomes scale like flesh, this warform is also good at spotting hidden enemies with its enhanced eyes, an attempt to counter the gnomes sneaky nature.
Treemend wetmaid(en) (large)
This form is a large form with fluid water-like skin in some places. Instead of dead trees this form its material comes from the holy flow of water that the nymphs? drink, straight from the heart of the forest. The job of this form is to bring nourishment and healing to dying, and sick trees, carrying the holy water in its veins to the dry tree. During droughts this forms sees many other uses as well.
Culture
Feyfolk culture focuses on fun and lighthearted living. Games like flying contests, sitting on tiny swings, roleplaying (they take on the rolls of various animals and hunt each others, males usually take the roles of hunter animals and females usually take the roles of prey. This is often an excuse for simple courting.) team robe pulling, dress up and capturing bees on little strings.
Adults play just as many games as children, sometimes the rules of these games (if they even have rules) are adjusted to fit the forms of the participant Feyfolk. The children often stay with their parents until the parents die, and even then the children often start living with the parents of their spouse. They usually marry and have children when both their parents have died.
Reproduction
The average female fairy can produce around twenty offspring in her lifetime, in litters of up to five. This may seem high, but mortality rate under young fairy's is quite high due to their mischievous nature, (keeping track of them often proves an impossible task for the parents), and the fact that they're easy prey.
History
Feyfolk love discussing history in legend, song and game but have little love for "real" history, or what lorekeepers would call "real" history. For the feyfolk, legends are as real as need to be.
Feyfolk have been living in mushrooms since they came into existence, but their city's have become more and more advanced over the last 1000 years. They don't study technology themselves, they simply copy it from other races.
Diet
Feyfolk are vegetarians. The young male feyfolk only eat meat to "gross out" the girls who will continue to giggle and state "eeeeewwww" in aggravated tones.
Language
Feyfolk speak both high and low Vortexian perfectly and frequently tell story's to each other. Their old racial language still sees some use in old stories, and the rulesets of old roleplaying and educational games but is no longer used in daily life.
Art, music and literature
Feyfolk have a large variety of art. But they have an exclusive love for wood sculptures. Music and dance are a large part of feyfolk nightlife, music is always made by either a harp or a drum made from various metals stolen from humans gnomes and halflings.
Dancing usually starts of slow and on the ground but quickly picks up pace and often ends in a wild swirling motion in mid air. Feyfolk never write story's down but always try to remember the story's told to them, and retell them exactly the way they heard them... unless they like their own version better.
Physical appearance
Feyfolk look like 15cm tall, slenger, half-elf half-humans when born. They have white highly transparent wings with a 12 cm wide span and dress in tiny bright color dyed dresses (the latests fashion is dark yellow/gold with ruby red) or tight custom made trousers for the men. (different shades of green never gets old). Only one in about a hundred Feyfolk never reform and remain this form.
After reforming a Feyfolk can look like anything.
Magic
Almost all feyfolk, especial the northern once, posses slight primordial power but only few have the patience to train this talent long enough to produce useful spells. The once that do however add a powerful weapon to their arsenal of tricks and pranks.
Religion
The feyfolk worship Tahordyn as a form of standard worship. Feyfolk that have lost their happy carefree nature, seeing to much of the cruelty the savage races of Heimr inflict on nature, often turn to Ganinisum for comfort and a form of higher worship. These feyfolk are often called "Gani fey".