Fundamentals of knowledge skill
| Assigned to: | Utgard DM |
| Created: | Midgard DM at Thu, 27/08/2009 - 16:25 |
| Status: | Open (Task / Priority High) |
| Case ID: | Heimr Systems: 1211-1134 |
| Last modified: | Wed, 11/11/2009 - 12:11 |
Create the fundamental design of the knowledge skill.
Comments
I've thought about that and
I've thought about that and most of the times there is a part of that knowledge that is under one level (common) and more information is available under another level. What I wanted to do was separate those two pieces into two pages, one with the common knowledge and another one with the more obscure knowledge. I've done something like that with this? and this page. I consider this a better way because it separates the knowledge levels better, allowing you to read a single page without having to worry about reading stuff you do not want to read.
That sounds like a good idea.
That sounds like a good idea. The categories are already there, just not yet displayed. We may need to expand them a bit but I think just using the general "Category" item for this is suitable.
The Idea
| Assigned: Heimr » Utgard DM |
The basic idea is this: Every piece of knowledge that can also be acquired in-game, for example the Lore pages and the in-character Stories, has a level associated with it. This level is the minimum amount of points in the "Knowledge" attribute required to know it in-character. So if your character has a Knowledge of 6 and you are reading a Lore article of Knowledge Level 3, then you can use this information in-character as well. However, should you click on a link that takes you to a level 12 Lore article, you would not be able to use that information in-character, as your character has not enough knowledge to know this piece of lore. Better continue reading those books!
Possible expertise levels
It is completely understandable that a linguistic expert knows next to nothing about magic, wheras his knowledge about diffrent languages and dialects is unparralelled. Is it not possible to introduce a "Specialty" skill, that gives you a knowledge bonus for specific groups. I believe it to be a somewhat more ellegant system than assigning each and every diffrent cathegory a diffrent vallue.
I personally favour the
I personally favour the option Brian presented. Bent havelaars for example has greatly specialized himself in certain subjects; while negelecting other.
Is it? I personally favour
Is it? I personally favour the option as posted by midgard DM. Bent Havelaars for example has specialized himself greatly in several subjects and is therefore lacking knowledge other area's.