Document maintainer: Brian Bors
The Armed combat domain contains skills and items needed during physical combat with weapons and armour. Players that are good at handling medieval LARP weapons will be good at playing characters centered around this domain.
The following skills are part of the armed combat domain. Skills fall under sub-categories, it is advisable to only pick skills from the sub-category of weapons your character uses. Every sub-category contains a skill tree with skills to choose from.
Single medium weapon
Medium weapon and shield
Staff or pole weapon
Great weapon
Dual wielding
Bow
Cost: 60
Durability: 0
Rules: Large.
Necessary physrep: Larp-safe bow.
Quiver
Cost: 20
Durability: 0
Rules: Large. Grants you the ability to carry up to 20 arrows without fysreps.
Necessary physrep: Quiver that can hold Larp-safe arrows
Arrow
Cost: 10
Durability: 0
Rules: Large. After shooting the arrow, give this card to a Game master as soon as possible.
Necessary physrep: Larp-safe arrow, no fysrep is needed with a quiver.
(Please not that searching the battlefield for arrows is possible although not all arrows can be recovered and some might only yield an arrowhead. Please announce that you will search the battlefield and dead for arrows before doing so to a DM. After a few minutes you can return to the DM and he will tell you if you found any.)
Mass produced Light weapon
Cost: 24
Durability: 1
Rules: Large.
Necessary physrep: Weapons with a maximum length of 60 cm.
Avarage quality Light weapon
Cost: 48
Durability: 2
Rules: Large.
Necessary physrep: Weapons with a maximum length of 60 cm.
High quality Light weapon
Cost: 120
Durability: 3
Rules: Large.
Necessary physrep: Weapons with a maximum length of 60 cm.
Mastercrafted Light weapon
Cost: 480
Durability: 4
Rules: Large.
Necessary physrep: Weapons with a maximum length of 60 cm.
Mass produced Medium weapon
Cost: 60
Durability: 1
Rules: Large.
Necessary physrep: Weapons with a length of 60 cm to 110 cm.
Avarage quality Medium weapon
Cost: 84
Durability: 2
Rules: Large.
Necessary physrep: Weapons with a length of 60 cm to 110 cm.
High quality Medium weapon
Cost: 240
Durability: 3
Rules: Large.
Necessary physrep: Weapons with a length of 60 cm to 110 cm.
Mastercrafted Medium weapon
Cost: 720
Durability: 4
Rules: Large.
Necessary physrep: Weapons with a length of 60 cm to 110 cm.
Mass produced Great weapon
Cost: 96
Durability: 1
Rules: Large.
Necessary physrep: Two-handed weapons with a length of 110 cm to 150 cm.
Avarage quality Great weapon
Cost: 120
Durability: 2
Rules: Large.
Necessary physrep: Two-handed weapons with a length of 110 cm to 150 cm.
High quality Great weapon
Cost: 360
Durability: 3
Rules: Large.
Necessary physrep: Two-handed weapons with a length of 110 cm to 150 cm.
Mastercrafted Great weapon
Cost: 840
Durability: 4
Rules: Large.
Necessary physrep: Two-handed weapons with a length of 110 cm to 150 cm.
Mass produced staff/pole
Cost: 96
Durability: 1
Rules: Large.
Necessary physrep: Staff-like weapons with a length of 150 cm to 215 cm.
Avarage quality staff/pole
Cost: 120
Durability: 2
Rules: Large.
Necessary physrep: Staff-like weapons with a length of 150 cm to 215 cm.
High quality staff/pole
Cost: 360
Durability: 3
Rules: Large.
Necessary physrep: Staff-like weapons with a length of 150 cm to 215 cm.
Mastercrafted staff/pole
Cost: 840
Durability: 4
Rules: Large.
Necessary physrep: Staff-like weapons with a length of 150 cm to 215 cm.
You cannot wear an armour item when you are already wearing a different armour item. Armour is not destroyed by the break effect. Instead, while wearing armour, if you are hit with break you take HP damage equal to the strength of the break effect (although never more HP than the armour provides).
Each time you fall below 0 hp, remove one marker from the item card. Until you regain hit points no effect can remove additional markers. When the item card has no more markers the armour is broken and wearing it no longer provide any benefits.
You may go up or down one level from the physreps you wear, except for massive armour. A "full set" means arms, legs and chest are covered.
Very light armour
Cost: 40
Durability: 3
Rules: Large. You have one extra hp while wearing this armour.
Necessary physrep: The most basic form of armour; A simple layer of leather to cover your chest. This includes soft leather like suede, animal hides and cured leather.
Light armour
Cost: 80
Durability: 4
Rules: Large. You have two extra hp while wearing this armour.
Necessary physrep: A compete suit of armour, fully covering you with cured leather or hides. Note that soft leather can never provide more armour than "Very light".
Medium/light armour
Cost: 120
Durability: 5
Rules: Large. You have three extra hp while wearing this armour.
Necessary physrep: A set of armour consisting of a full set of Light armour with a studded leather cuirass or a shirt of ring mail.
Note: Ring mail consist of rings fixed to a leather or canvas backing, it is not the same as chain mail.
Medium armour
Cost: 240
Durability: 6
Rules: Large. You have four extra hp while wearing this armour.
Necessary physrep: A full set of heavy studded leather or ring mail armour, with bracers, shoulder guards, cuirass and boots.
Heavy/medium armour
Cost: 480
Durability: 7
Rules: Large. You have five extra hp while wearing this armour.
Necessary physrep: Armour consisting of studded leather or ring mail arm pieces and leg guards, with a chain mail or scale mail vest or haubergeon that protects at least your torso.
Heavy armour
Cost: 960
Durability: 8
Rules: Large. You have six extra hp while wearing this armour.
Necessary physrep: A suit of armour made primarily from chain mail or scale mail. It features a hauberk covering arms, chest and upper legs, as well as chausses or plate greaves to cover the lower legs. Underneath the hauberk is a gambeson of padded canvas or leather.
Note: You must wear some form of gambeson underneath your hauberk to get the benefit of this level of armour.
Massive/heavy armour
Cost: 1560
Durability: 9
Rules: Large. You have seven extra hp while wearing this armour.
Necessary physrep: This type of armour is often referred to as a "half plate". It features a plate cuirass and possibly plate pauldrons and other pieces of plate. The rest of the body is covered with pieces of mail armour.
Note:You must wear some form of gambeson underneath your hauberk to get the benefit of this level of armour.
Massive armour
Cost: 2280
Durability: 10
Rules: Large. You have eight extra hp while wearing this armour. This armour is custom made for a specific person and cannot be worn by anyone else. This armour is custom made for:.......................
Necessary physrep: A complete set of plate armour, including a helmet, a gorget, pauldrons, couters, vambraces, gauntlets, a cuirass with a fauld, tassets and a culet, a mail skirt, cuisses, poleyns, greaves, and sabatons.
Note: You must wear most of these pieces, including helmet and also padding underneath the armour to gain the benefit of this level of armour.
Wooden Light shield
Cost: 96
Durability: 1
Rules: Large. Can be worn on an arm while using a great or pole weapon.
Necessary physrep: Maximum diameter 40 cm.
Metal Light shield
Cost: 240
Durability: 2
Rules: Large. Can be worn on an arm while using a great or pole weapon.
Necessary physrep: Maximum diameter 40 cm.
Mastercrafted light shield
Cost: 600
Durability: 3
Rules: Large. Can be worn on an arm while using a great or pole weapon.
Necessary physrep: Maximum diameter 40 cm.
Wooden Medium shield
Cost: 144
Durability: 1
Rules: Large.
Necessary physrep: Maximum diameter 75 cm.
Metal Medium shield
Cost: 360
Durability: 2
Rules: Large.
Necessary physrep: Maximum diameter 75 cm.
Mastercrafted Medium shield
Cost: 840
Durability: 3
Rules: Large.
Necessary physrep: Maximum diameter 75 cm.
Wooden Great shield
Cost: 180
Durability: 1
Rules: Large.
Necessary physrep: Maximum diameter 110 cm.
Metal Great shield
Cost: 480
Durability: 2
Rules: Large.
Necessary physrep: Maximum diameter 110 cm.
Mastercrafted Great shield
Cost: 1080
Durability: 3
Rules: Large.
Necessary physrep: Maximum diameter 110 cm.
Wooden Tower shield
Cost: 240
Durability: 1
Rules: Large.
Necessary physrep: Maximum diameter 125 cm.
Metal Tower shield
Cost: 640
Durability: 2
Rules: Large.
Necessary physrep: Maximum diameter 125 cm.
*Editor note: The following table is a proposal for an alternative way to display the skill tree. It is not currently part of the domain
| Skill for staff and pole arms | Effect | Type | Prerequisites | New cost |
Upg. cost |
Total cost |
|---|---|---|---|---|---|---|
| Pommel strike [1] | Stumble | Encounter | none | 3 | n/a | 3 |
| Pommel strike lvl2 | Stumble | 2x encounter | Pommel strike (upgrade) | 5 | 2 | 5 |
| Hold firm | Resist (drop) | Encounter | Pommel strike | 4 | n/a | 7 |
| Hold firm lvl2 | Resist (drop) | 2x encounter | Pommel strike Hold firm (upgrade) |
4 | 8 | 15 |
| Harsh blow | Hit + 1 | Daily | none | 3 | n/a | 3 |
| Harsh blow lvl2 | Hit + 2 | Daily | Harsh blow (upgrade) | 5 | 2 | 5 |
| Harsh blow lvl3 | Hit + 2 | Encounter | Harsh blow lvl2 (upgrade) | 7 | 2 | 7 |
| Break | Break 1 | Willpower | Harsh blow | 5 | n/a | 8 |
| Break lvl2 | Break 2 | Willpower | Harsh blow Break (upgrades) |
8 | 3 | 11 |
| Break lvl3 | Break 3 | Willpower | Harsh blow lvl3 Break lvl2 (upgrade) |
9 | 1 | 12 |
| Drop weapon | Drop | Encounter | Harsh blow | 2 | n/a | 5 |
| Drop weapon lvl2 | Drop | Encounter | Harsh blow Drop weapon (upgrade) |
4 | 2 | 7 |
| Sweeping blow | Fall | Willpower | Harsh blow | 4 | n/a// | 7 |
[1] This skill and it's upgrade can also be used with Medium and Great weapons